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Cat
Cat info

Cat Acrobats are pretty popular in Kritika, for obvious reasons. They're easily the cutest class in the series with all their skills utilizing Nyans in some ways or another, but the adorable factor undermines how deadly this class is. Cat Acros prefer not to rely on class weapons for attacks, mostly being a brawler - a cat class of sorts, if you will. As you may expect, this class is all about high speed and combos, making Cat Acros a very effective and devastating melee character to play with.

Pros:
-Aerial Queen, Speed Queen, Scratch Queen! (SLASH Class) One of the notable features of Cat Acrobat is being the only class that can truly take up aerial combat. Many of her skills knock enemies into the air and can keep them from catching a break, along with the sheer speed behind her attacks they make her even more unrelenting and a super combo character. being a lightweight Slash-type Character, Cat Acro claws at the enemy for high numbers when they're lacking Super Armor.

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Diversify. While the signature trait of Cat Acrobat in combat is aerial combos, At level 50 her awakenings are better aimed at combating her flaws and preference to other players, such as making her more of a ground-combo character, pure or hybrid, a better Super Armor breaker, or even a more evasive character.

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PvP Queen. More than a year has passed and poorly misguided nerfs have still yet to dent the severe power imbalance behind Cat Acrobat when it comes to all other classes. Cat Acro truly is a PvP Queen, with speed unrivaled by all other classes and evasiveness like no other, she can take directly to the skies and hold her own while targeting clueless opponents at will while they run around helplessly. Once Cat Acro knocks you into the air, consider yourself done. Unless you're an assassin! ohoho~

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Nyan factor. Call it fandom fodder or what have you, but this class is all about the Nyan. After advancement they become a meowing mess of a character, Mimicking the act of felines and speaking as such. Typically this could be a negative factor but, for one, this class is very diverse in attitude and atmosphere from what you expect when comparing all other characters. On top of that, the korean voice actress does a really good job of emanating the Cat behind this class. The change could be considered fun.

Cons:
-Nyan Factor! Because after awhile all that meowing will get very annoying at some point, and much sooner for some people. Try joining a 4-pt of Cat Acros, it's one hell of a nyan fest, I can assure you.

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Player Experience. While Cat Acro is a very fast and fluid character, some practice and experience is required to get used to evading bosses and such. Much more practice is required if you plan to diversify your build with awakenings.

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Early Pains. Cat Acrobats have some notable trouble breaking Super Armor. While they do have skills that break armor, and awakenings to provide further support in doing so, you'll have to fight a good portion of your battles in a party or apply tactics that evade around Super Armored enemies, more so in particular, "Champions", "Burst" enemies and bosses.

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Party Rage. Playing with Mob Whore characters can prove to be frustrating as many of your skills can be easily disrupted when enemies are knocked away.

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End Game Change. If you become accustomed to Aerial combat, you'll find that Ether Dungeons, Monster Hunter and Dimensional Library bosses are going to keep their arses planted to the ground.. you'll also find that these end dungeons are pretty much all about bosses and gimmicks. There's a fine line in difficulty that truly sticks out once you start getting near the end, and this change requires that you adapt to it, especially if you've come to expect that Aerial combo is an end all solution.

Crimson
Crimson info

Crimson Assassins are precision based characters. Many of their skills are perfected towards executing a particular target, and as such, they are geared to accomplish that task. Due to the nature of their profession, this class does not do large combos, rather, opting for precise, fatal damage. Assassins are noted for their absurdly huge damage output compared to every other class in the game, standing with unparalleled reputation as the best damage dealer in Kritika.

Pros:
-Merciless Assassin. (SLASH Class) Assassins boast a lot of debuffs aimed at lowering the enemy's defenses for a fatal strike. By causing enemies to bleed profusely and taking stabs at them with deadly venom, the type of stack that can be obtained gives way to some of the best damage ever seen. As a Slash-type character the end goal is to keep the enemy resistance low and armor off, leaving them vulnerable to her strongest skills.

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Low Maintenance Character. As further emphasis on her ridiculous power, building on element and debuffs alone, you could solo end game dungeonswithout a weapon in relative ease and time, provided you have the experience to evade incoming attacks. When you consider this potential, one may realize that equipment strength end game is low maintenance for this character to dish out major damage.

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Evasive Ability. This character utilizes many skills that give her the surprise advantage on enemies, such as quick back attacks or fooling their vision, allowing her relative ease of movement.

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Ease of leveling. Provided you can get used to how this character works quickly, the power of this character reveals itself early on and only becomes more devastating as you rise in levels.

Cons:
-Boring. This character is not flashy like all the other characters and as such is very dull in comparison early on. While some may find Assassin appealing, overall they tend to be pretty boring until their entire skillset is unlocked.. and even then, you'll be relying on only a select few skills for real damage, while the rest are used for stacking debuffs and chipping away at health. She's also very lacking in AOE skills for a good while so you won't be expecting fancy damage.

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Not a Combo Character. While Poison Mire does cover a massive range and rakes in the numbers, Assassin is not a combo character. Skills are aimed for evasion and precision, rather than chaining and entrapment. You would need extraordinary speed in order to chain skills proper, and even then going about this method is questionable if you aren't stacking bleed.

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Player Experience. As a character that needs to stack debuffs and do precise hits, Assassin will require a lot of practice and experience, especially with end game dungeons.

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Debuff builder. This character emphasizes the need to stack debuffs, as some of her best skills take advantage of high bleed, low slash resistance, and back attacks for super massive damage. This type of gameplay may be unappealing to some as it does require a fair bit of work around bosses.

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Party Rage. Playing with Mob Whore characters can prove to be frustrating as many of your skills can be easily disrupted when enemies are knocked away.

Mystic
Mystic info

Mystic Wolfguardians tend to rely on their companion wolf, Sirius, in battle, often joining skills and power together in order to unleash devastating skills and combos. Mystics command the power of lightning and use a variety of Strike, Slash, and Pierce attacks, making them a peculiar mix of hybrid skills. The ease of this character makes made it favorable to many.

Pros:
-Lightning-imbued variety attacker. (HYBRID-PIERCE Class) The type of damage varies between Mystic and Sirius, Mystic's being slash, Sirius being Strike, and both utilizing Piercing type attacks. In fact, nearly all of Mystic and Sirius's attacks start out slash, strike, then follow up with pierce and lightning attributed damage. This kind of mix makes her an interesting and surprisingly powerful character end game. As with other elemental-attributed classes, building high lightning element really brings out her power.

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Powerful Bloomer. End game Mystic is one of the more fun and powerful characters in Kritika, dishing out insane dps damage and combos. They can shock even the worst bosses into submission and keep up the damage while evading safely and riding Sirius for a long burst of immunity to attacks.

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Ease of Use. This class is known for simplicity in usage. End game, at the very least, still is.

Cons:
-Rape victim. (MEGA NERF) Yes, I hate to say it. Honestly, seems like allm took out all their anger on this particular class. When Kritika first started, Mystic Wolfguardian was the easiest class to use, not the strongest end game, but so simple that it was practically the beginner guide character for many Koreans and favored by many.. it was easily the most balanced class in the game. When their class balance change came along, almost all the nerfs came down full force on this class and barely tapped into other classes.
So what are we looking at?
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Massive Damage reduction early game
- AoEs pushed up to lv30, with MASSIVE Cooldowns for every damn skill 30+
- Many skills can easily be disrupted without awakening due to removal of invinc frames and super armor.
The end result is that playing Mystic Wolf is now an insufferable challenge for beginners, and even end game the massive cooldowns continue to hurt.

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Extremely Late Bloomer. After the above nerfs, this character will suck until you reach cap level.. and even then her true damage does not come out until her weapons are lightning-attributed, Ether Force is capped, and Lightning Element is built upon. For those with existing end game Mystics, this class still proves to be both fun and powerful.

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Mob Asshole. Mystic Wolf was known to cause massive rage with some of their skills, running away with bosses, and they still do. I'm pretty sure it's this reason alone that allm went full out nerf mode on this class.

Kritika Online MMORPG SEA/CN/JP Server

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